Metroid Dread Developer Neglects To Credit Multiple Staff Members

Metroid Dread development company, MercurySteam, neglects to credit multiple staff members for their work on the game.
Metroid Dread Samus EMMI

One of the developers on Metroid Dread, MercurySteam, is currently in hot water right now as members of the company are coming out and saying that they haven’t been credited for their work on the game.

Many people who worked on the game have found themselves being left out of the end credits despite working on the game for multiple months. Unfortunately, this doesn’t seem to be a mistake either according to a report from the Spanish gaming site, Vandal.

Here’s what MercurySteam 3D artist, Roberto Mejías had to say on his LinkedIn page:

“I would like to sincerely congratulate the Metroid Dread team for putting out such an outstanding game. I’m not surprised of the quality of the game though, since the amount of talent on that team was through the roof. I know this first hand because, despite not being included on the game’s credits, I was part of that team for eight months.”

Mejías also notes that while playing the game he recognized that some of the assets that he worked on, it’s not like they removed his contributed content from the game. They just chose not to credit him for his work.

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3D character animator, Tania Peñaranda Hernández, from MercurySteam also stated that she had not been credited for her work on Metroid Dread:

“I am also very proud of the whole team! “But it also saddens me to see that I am not reflected in the credits for this work that I did. It has been hard for me to see that they have considered that it should be like this when I keep seeing a lot of animations that I made in every gameplay.“

Why Are People Purposfully Being Left Out of the Credits For Metroid Dread?

According to a comment from a MercurySteam representative to Vandal they did not credit said employees for the following reason:

“The policy of the studio requires that anyone must work on the project at least 25% of the time, of the total development of the game, to appear in the final credits,” a studio representative said in an email to Vandal (via our google translated-script). “Of course, exceptions are sometimes made when making exceptional contributions.”

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The development of Metroid Dread has been estimated to have taken close to four years to fully complete. That means that someone from MercurySteam could have worked on the game for a total of 364 days and not receive a single credit for the near years for of work that they did for the company and the game.

Not crediting someone for potentially spending months working on a game is absolutely disgusting and despicable of MurcurySteam. I cannot imagine working on a project for months on end and not being able to have the satisfaction of being recognized for my hard work by the end of it all.

As someone who has bought Metroid Dread, I think it’s a great game. However, this makes it really hard for me to want to recommend the game to others considering the fact that they are simply unwilling to credit so many people who worked so hard on this game.

What do you all think of this? Do you think these people should be credited for their hard work on Metroid Dread? Let us know in the comments below! Also, be sure to follow The Illuminerdi on social media to be notified of more gaming news and updates like this in the future!

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Bryce West

Bryce West is a writer/producer and a grad student at the University of Southern Indiana. West created his first television program at the age of 18 titled, The Film Reel. The Film Reel is a movie and TV talk show that has ran from 2019-present on News Channel 15 in Mt. Carmel, IL.