Warner Bros’ Nemesis System Patent Leads To Intense Criticism

Warner Bros. finally acquired a patent for its Nemesis System, found in Monolith Productions’ Middle-Earth: Shadow of Mordor, sparking criticism.
Nemesis System

After years of failed attempts, Warner Bros. finally acquired a patent for its Nemesis System, found in Monolith Productions’ Middle-Earth: Shadow of Mordor. The feature centered around allowing enemies to move up in a hierarchy after killing the player in battle.

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While it could be seen a positive for the company, indie devs and other industry figures saw this patent as a worry for people using similar or near-identical systems in their games.

nemesis - shadow of middle earth

NEMESIS HAS MADE SOME NEMESES

It might not go anywhere, but the likes of game designer, Mike Bithell, still notes it as “really gross” considering the system isn’t even fully unique and is an amalgamation of other gameplay features.

https://twitter.com/mikeBithell/status/1358022114129887232

Others, like Riot Games’ Cat Manning had more of an issue with the broadness of the patent than anything else. The wording made her a bit fearful to even make a system that comes even a stick’s length close to the Nemesis System in fear of retaliation from WB.

This isn’t a new attempt, though. WB has been making efforts to get it patented since 2015, but it was using other systems to make itself stand out and that proved to be the downfall of its initial attempts to get patented. Its odd and long-winded submissions fell too close to other patents from the likes of Square Enix, QONQR, and of all games, Webkinz.

The similarities led to the US Patent and Trademark Office promptly rejecting their submissions until earlier this week where its wording was just distinct enough to differentiate itself from its peers.

Obviously, gameplay features and systems have been patented before, but a lot of the time it’s swept under the rug when they are technically infringed upon. BioWare, for example, has a patent on the dialog wheel found in the Mass Effect franchise. Bethesda’s 2015 release of Fallout 4, though, included a rather similar dialog wheel that if desired, BioWare could pursue in court.

As it stands, it’s hard to tell if Warner Bros. Interactive will go above and beyond to “protect” its Nemesis System patent.

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Gabriel Stanford-Reisinger

I write about video games and animation mostly. Might be unapologetically obsessing over Helluva Boss right now.